Underlings 1.0 Release


Hello everyone,

Sorry it took so long, but we are finally here, leaving early access and we are back on itch with the biggest update yet!

PS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated!

Patch notes

New added:

  • New playable character "Sahara" 
  • "Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes.
  • Now each difficulty mode will give different starting items, sandbox giving the best ones and hardcore giving the worst.
  • Added screen effect when getting hurt, to notice damage easier, especially when starving.
  • Arrow turrets (require arrows as ammo)
  • Iron fishing rod for faster casting and increased durability over the wooden one.
  • Huge Slashers sword.
  • Bunny/Knight/Elite warg badge accessories.
  • Sword sheet accessory.
  • Rare blue rose (flower).
  • Hay bale decoration.
  • 4 new statues.
  • Gold crown (helmet).
  • Gold sword.
  • Viking helmet.
  • Added rare swordfish.
  •  Added random rocks to ocean biome.
  • Added coal rocks to the world.
  • Added Dirt/Snow/Sand piles in the world.
  • Mech bird vehicle
  • "Cherry blossom", "Never stay down" and "Lonely harp" tunes.
  • A bunch of new SFX, plus some updates to older ones.
  • Added a simple tune to the main menu.
  • Updated the wiki to include all of the creatures and additional improvements. Wiki
  • 2 New console commands "/help" to list all commands and "/togglerain" to toggle rain/snow on and off.
  • Added warning to saves that are not compatible with current version, can still be played but will be quite broken.
  • Added a bunch of random speech bubbles that can happen from time to time, suggesting what you might want to do.

Changes:

  • Increased fishing rod casting speed and reduced the duration needed to catch fish and improved the chances of catching something.
  • Increased the plants that can be planted in plant pots.
  • Changed the way worlds are generated to make them smoother.
  • Updated the maps to better show exploration.
  • Reduced the roll cooldown.
  • Variuos balancing changes to items and creatures.
  • Balancing changes to bosses and raids.
  • Improved skills for bosses and some creatures.
  • Changed the way raids appear on the map to make it smoother.
  • Updated the attack for "Wood staff"
  • Improved the way fertilizer works to instantly grow the plant instead of requiring multiple uses.
  • Improved how gates look, making them a bit bigger.
  • Increased the amount of arrows crafter per craft.
  • Improved a lot of building placements.
  • Fixed snowfall in tundra.
  • Updated some inputs to look better and smoother.
  • Improved raid notification for multiplayer.

This is the biggest update so far, hopefully worth the 1.0 mark.

If people will be interested, I will keep updating the game! =]

Files

underlings-windows-x64.zip 98 MB
Version 1 May 21, 2021
underlings-windows-x32.zip 97 MB
Version 1 May 21, 2021
underlings-mac.zip 110 MB
Version 1 May 21, 2021
underlings-linux-x32.zip 99 MB
Version 1 May 21, 2021
underlings-linux-x64.zip 98 MB
Version 1 May 21, 2021
underlings-windows-x64.zip 98 MB
Version 1 May 21, 2021
underlings-windows-x32.zip 97 MB
Version 1 May 21, 2021
underlings-mac.zip 110 MB
Version 1 May 21, 2021
underlings-linux-x32.zip 99 MB
Version 1 May 21, 2021
underlings-linux-x64.zip 98 MB
Version 1 May 21, 2021

Get Underlings

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Comments

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Wow, congratulations on your first game release! For how long have you been developing Underlings?

Thank you, it took a few years doing it as a hobby =] Hope you like it